Top 6 new things in Unity 2020 you should know.

Tram Ho

Hello friends!

Here I am again, every month there is one song: v

As you all know, Unity 2020 has been out for a few months, and surely everything new will also have improvements so that we can more conveniently develop projects.

So what are those new ones, how can they help us in the project development process?

Let’s find out with me!

P / s: There are a lot of things that change when we change a whole version year by year, but I will list some of them according to what I often use, or just meet you guys ^ _ ^

1. Focused Inspector.

  • In the Inspector we have components, every time we select another object, the corresponding comments of that object will show up at the Inspector, and if we want to keep track of the components of any one object, then either we select it forever, or we lock it (the key is in the top right corner of the Inspector), but when locked, we can’t keep track of the components of other objects.
  • In the 2020 version we have a more so-called Focused Inspector, when we want to track a component of an object, we just right click on that component, then select properties, and that component will be detached. A separate window for you to follow, and you can completely select other objects to watch together during Play Editor, it’s really convenient to follow right, I was looking forward to having this from a very long time ago, it was very inconvenient to log to the console to know the value of other components!

2. Package Manager and Asset Store.

  • Have you ever felt extremely annoyed whenever you have to wait for the web asset store in Unity to load up? For me, it is very annoying every time, it is both slow and difficult to operate because it is a small web window. While there is one thing that is extremely fast, convenient, and intuitive, which also allows us to install plugins into Unity that is Package Manager, it is quite limited to Unity’s own things.
  • Now that is different, Unity has understood that, now all the assets you buy on store will be able to find, download, and import into the project from Package Manager, great! ^ _ ^

3. Visual Studio Editor.

  • Simply put, we used to install it through the Microsoft site, or through the Unity Hub, but sometimes someone installs Unity but forgets to check the Visual install, so the groping happens ( 1 week ago I still saw someone asking on the Unity group on facebook why can’t Unity link to Visual Studio).
  • Now that is too simple, it is always integrated into Package Manager, where you must know when working with Unity, like Google Play of Android or Apple Store of IOS so it’s simple with just 2 clicks are done, right ^ _ ^

4. Device Simulator.

  • Android also has device emulators, iOS also has device emulators, but to be honest, I find both of them disappointing, born but using it is even more annoying than not having! Of course, for those of you who make the app, that’s enough, but for games …
  • And now Unity has it, it’s more practical than just choosing the size or resolution and then testing in Unity Editor. But I have not been able to test this case yet, so if I can test it, there will be information to you to see if it is in the form of “yes and no” like the two guys above.

5. In-Place Prefab Edit Mode.

  • If I remember correctly, Prefab Edit Mode has started since Unity 2018, it’s really great for us to be able to edit the prefab in a more professional and convenient way, and I really like it for just Fix 1 original Prefab and it will update on all Prefab in all scenes as well. But there are things that are still not perfect, that is when we go to Edit Mode, we only see that prefab, sometimes the scale, rotation editing sometimes have to back in and out to fix little by little and then view again. corrected … to match our intentions.
  • Now it’s ok, Unity has shown you both that Prefab, and the environments it is in, your fix of it will be updated immediately so you see it affecting the environment, frames like that. Come on. A humanistic improvement: v

6. Copy / Cut and Paste in Unity Editor.

  • In previous versions, we can only copy, not cut, if we want we need to drag and drop objects on the hierarchy, but now we can cut.
  • Also in Inspector, previously wanting to copy and paste the value of a component we will need to press the 3 dots and select copy, and again select the 3 dot and then select paste. It is both difficult to operate because the mark is small, and many more operations. Now, just press Ctrl + C and Ctrl + V naturally and you’re done.

And these are the 6 things I use most often and feel the most need to update and modify, they are already on 2020, I will definitely upgrade my projects to Unity 2020 for convenience. Hopefully through this article you will find what you need!

Have a nice end of the month ^ _ ^

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Source : Viblo