[Share] 40 Gamedesign documents

In this article, Techtalk will share 40 books for you interested in game design.

Part 1

1. The MIT Press Video Game Spaces Image Play and Structure in 3D Worlds Mar.2009.eBook-DDU.pdf
2. Thomson Publishing – Serious Games. Games that Educate, Train and Inform.pdf
3. Video Game Design Revealed .chm
4. Videogames.and.Art.Mar.2007.pdf
5. VideoGameTheory.pdf
6. VintageGames.pdf (30.94 MB)
7. Wordware.Publishing, .Game.Design.Foundations. (2003) .LiB.pdf (3.77 MB)
8. Writing for Animation Comics and Games.pdf (7.06 MB)

Part 2

1. Gameplay and Design.pdf (5.12 MB)
2. McGraw-Hill – 2003 – Ultimate Game Design. Building Game Worlds – DDU.pdf (6.59 MB)
3. Morgan Kaufmann Game Design Workshop 2nd Edition Feb 2008.pdf (13.07 MB)
4. Muska and Lipman Premier-Trade Beginning Game Level Design Mar 2005.eBook-DDU.pdf (5.47 MB)
5. New Riders Games Game Architecture and Design A New Edition Nov.2003.pdf (6.43 MB)
6. Premier Press – Character Development And Storytelling For Games.pdf (10.52 MB)
7. Real Time Cinematography for Games.pdf (83.33 MB)
8. Story and Simulations for Serious Games.pdf (4.14 MB)
9. The Game Producer`s Handbook.pdf (4.61 MB)

Part 3

1. Designing Virtual Worlds .chm (1.46 MB)
2. Emergence in Games.pdf (8.02 MB)
3. Game Architecture and Design.pdf (8.77 MB)
4. Character Design Complete.pdf (13.19 MB)
5. Game Design, Second Edition.pdf (6.78 MB)
6. Game Developer – Game Career Guide Fall 2008.pdf (30.82 MB)
7. Game.Design.pdf (381.85 KB)
8. GameArtForTeens.pdf (34.65 MB)
9. GameDevelopmentAndProduction.pdf (6.36 MB)
10. GameInterfaceDesign.pdf (6.46 MB)

Part 4

1. Charles River Media Developing Serious Games 2006.chm (8.36 MB)
2. Chris Crawford Art of Computer Game Design.pdf (367.93 KB)
3. Chris Crawford on Game Design.chm (2.15 MB)
4. Cinematic Game Secrets for Creative Directors and 5. Producers.pdf (6.82 MB)
5. Character Design Complete PPT Game Technology PPT Jun.2006.pdf (13.19 MB)
6. Creating Emotion In Games .chm (4.59 MB)
7. Designing Arcade Computer Game Graphics.pdf (5.33 MB)

Part 5

1. A Theory Of Fun In Game Design.pdf (86.65 MB)
2. Andrew Rollings and Ernest Adams on Game Design (New Riders 2003) .chm (8.43 MB)
3. Awesome Game Creation.pdf (20.28 MB)
4. Beginning Game Level Design.pdf (5.47 MB)
5. Beginning Illustration and Storyboarding for games.pdf (31.54 MB)
6. Character Development and Storytelling for Games.pdf (14.00 B)
7. Better Game Characters by Design a Psychological Approach the Morgan Kaufmann Series in interactive 3D Technology.pdf

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