- Tram Ho
When asked VR fans about what they find most annoying when experiencing this technology, 99% will answer the “screen door” effect, implying gaps between pixels that you will notice when look at the screen at a very close distance. However, this frustrating problem will probably disappear completely soon if Samsung and Stanford University do “so far” what they are working on.
Specifically, according to IEEE Spectrum, Samsung and Stanford have developed OLED technology that supports resolutions up to 10,000 pixels per inch – which is much higher than what you see on almost any screen. is on the market today, let alone what you see on modern headseat VR like the Oculus Quest 2.
NewOLED technology – named by Samsung and Stanford – uses sheets of white light emitting film between reflective layers, one made of silver and the other made of metal with a reflective surface with rippled folds nano size. This “optical superfurface” modifies reflective properties and allows specific colors to resonate through the pixels. The design of the film sheets helps to achieve a much higher pixel density than the RGB OLED panels you see on phones, but does not affect brightness like what you usually see with white OLED panels. on some TV models.
This technology is ideal for VR and AR, creating an almost “flawless” image where you won’t be able to see the “screen door” effect or even individual pixels. It may take many years for this technology to appear on the market, because it requires a lot of processing power; However, OLED technology will no longer be a barrier like before.
In addition, this technology is more practical than you think. Samsung is now working on a “full-size” display using 10,000PPI technology, and the design of the corrugated folds could allow them to produce displays with the new technology on a large scale. Perhaps we should not ask “if” anymore, but turn to ask “when” and “where” the aforementioned new OLED panels appear on the market.
Source : Genk