- Tram Ho
During yesterday’s Windows 11 launch event, Microsoft announced a major policy change for app developers for the Microsoft Store. Starting July 28, if a developer uses a private or 3rd party payment system, Microsoft allows them to keep 100% of the revenue. However, this policy does not apply to games.
Note that the Microsoft Store in Windows 11 now supports Android apps as well. Therefore, Microsoft’s new policy promises to attract a lot of application developers to the Microsoft Store.
While both Apple and Google charge a fee of 30%, it also doesn’t allow apps with their own payment systems or 3rd party payment systems. Although recently, both Apple and Google both there is a new policy to reduce the fee from 30% to 15%, for applications with revenue less than 1 million USD/year.
However, Microsoft’s new policy does not apply to games. This raises the question of why there is a difference between apps and games. On the Xbox platform, Microsoft will still charge a 30% fee. As for Windows 11, Microsoft plans to reduce the fee from 30% to 12% for games on the Microsoft Store, starting from August 1.
Epic CEO praises Windows 11, but Microsoft’s new policy doesn’t apply to games like Fortnite.
It seems that Epic Games CEO Tim Sweeney didn’t read this part clearly, as tweeting that Windows 11 is the best Windows operating system Microsoft has ever had. Maybe he just read up to the part where the developers get to keep 100% of the revenue.
While it doesn’t apply to games, Microsoft’s new policy is still a big change and has a significant impact on developers. However, the question arises as to why Microsoft needs to attract more developers for the Windows platform? Does Microsoft intend to revive the Windows platform on mobile? Let’s wait and see.
Source : Genk