Map or draw an object through images in Photoshop

Tram Ho

We all know and love Adobe Photoshop because of this app’s ability to create manipulation images in pixel form. In this tutorial, I decided to look at Photoshop’s vector capabilities, combining gradient effects, modes, and layer styles to create a product from PTS that looks real.

The first steps require knowledge of the sacred tool Pen Tool. Here, you can find lots of useful models to practice Pen Tool techniques to help you excel. This is a tutorial and I have tried to write down the steps as briefly as possible. This practice can be done in a free day!

1. Start with Photoshop

Tools and reference images

Instead of creating the background, we will create all the basic vector shapes with the Pen Tool (P). All of these vector images will be in their own layers.

We will place a reference image that can be downloaded for free on google or any image. This approach will make it easy to perform each step that I describe.

In Adobe Photoshop, starting with the basic settings, I intend to create a photolithography product.

Step 1: Create your new Photoshop document Open Adobe Photoshop and create a new transparent document with the settings below as 99mm x 200mm with 300dpi. Place your reference image in the middle of this new document and name the layer. In fact, when you go through these steps, make sure you name all of your layers. Above your reference layer, create a layer folder and name it “base lighter”. This layer folder will be where you store your main vector images.

2. Create the basic shapes

Step 1: Use the Pen Tool to create vector shapes

Using the Pen Tool (P), in layer mode, start creating the lighter with the details (a total of 8 details), using this reference image as a rough guide. You don’t have to create exactly the first time because the shape layers are editable using the Pen Tool and its sub tools. The main plastic housing is located on the bottom. At the top is a text layer to add a bit of personalization. I chose my monitor named “apepp” using the Helvetica Neue Condensed Bold font.

From now on, paint each vector shape layer in Photoshop with shades from black to white to easily distinguish them. To do this, double click on the thumbnail of that layer in the layers palette to access the color picker. Once your eight shades have been created, be sure to keep things neat by holding down the Shift key and selecting each vector layer, then dragging them into your created layer folder (“base lighter”). in step 1.

Tip for layer folders: Creating a layer folder can also be done by holding down the Shift key and clicking the layer folder icons. All previously selected layers are automatically placed in a new layer folder and stored in the original order. Another way is to use “Command / Apple + G”.

Step 2: Create the head of the lighter

For the “Wheel” rock wheel layer, use the Polygon Tool (Shift + U) in Shape Layer mode, and set about 35 edges. Click and drag to an appropriate size. While the mouse button is still holding down, press the space bar and position it. Then release the space bar and resize it as needed. When you release the mouse button, that layer will be created. This layer needs to be placed somewhere below the metal box.

Step 3: Use the Pen Tool to create the details inside.

Once you have created the upper part, hide the “base lighter” layer folder. Then start (very similarly) creating the inside details (a total of 5 details) as indicated in the image below with the Pen Tool. Again, place these elements in a layer folder by Shift-selecting each layer and clicking the layer folder icon associated with the Shift key. Don’t forget to name this layer “Inners”.

Step 4: Draw the brand image

We need to add a “Label” layer below the “Divider” layer. This label will be affixed to the other side of the plastic main box. Using the Rounded Rectangle Tool (Shift + U) in Shape Layer mode, enter a Radius of 10 px, pull this shape out and place it in the middle. Press Command / Apple + T to toggle and rotate it a little to the right by dragging to the outside of the control handle at the top right.

2. Use the effects of Photoshop and Layer Mode to add details

** Step 1: Create a lighter liquid using Layer Mode.

The final part for this inner detail is called the “Fluid” layer. Create this detail using the Pen Tool (P) in shape layer mode (a small adjustment for the plastic box’s edges of the lighter) and move it above the “Tube” layer. “This vector format with colors like # 282828 and change the layer mode to” Soft Light “. Changing layer blending modes can also be done by pressing the “Shift” key and using the + or â € “keys

Step 2: Create a cloud effect for the wallpaper

Now the wallpaper effect. First hide the “base lighter” and “Inner” layer folders. Create another layer folder named “BGround” or similar. Add a new layer to this layer folder, then choose Filter> Render> Clouds. Press “Command / Apple + T”, change the top anchor point to the middle image in the toolbar. Then enter the height of “140mm”, and press the back key to acknowledge this change. Change layer mode mode to “Soft Light” and Opacity to 35%. If you type 35 quickly on the keyboard, that opacity will be changed. Name this layer “Smoke”.

Step 3: Add a Layer Style with an Outer Glow effect

Still in the “Smoke” layer, double click on the space to the right of that layer thumbnail to open the layer effects panel to apply an “Outer Glow”. This way to create a mock table edge with light spread on the surface. Change the default yellow to white by clicking on the yellow square below the Noise setting. Other settings are as follows:

Step 4: Use the Gradient Tool

Under the “Smoke” layer, create a new layer called “Light”. Pick the Gradient Tool, set a new gradient effect by clicking on the gradient effect preview in the top toolbar, setting the slider at the bottom left to black # 000000 and the slider at the bottom must be blue / gray # 78828c, and the middle slider is 80%.

Drag in the direction of the green arrow as shown in the image below, from the upper left corner to the lower right corner of the “Smoke” layer created earlier.

Step 4: Coloring your lighter

Now that we have created all the necessary elements, we can start to create the depth of the basic lighter using the layer styles. Open the “base lighter” layer folder and from top to bottom, we will add the necessary layer effects. Before doing this, we will color each vector object as follows by double clicking on the image thumbnail of that vector layer as shown in the image below To do so, tick the “Red Casing” blending mode to set to “Hard Light”, and make sure the other layer modes are “Normal”. “.

Fill each of those layers by filling in the numbers box at the bottom of the menu

  • Layer “Metal Hole” = # 0a0b0a
  • Layer “Metal Groove” = #ffffff
  • Layer “Black Top” = # 0a0b0a
  • Layer “Metal Case” = # 969696
  • Layer “Gas Control” = # 0a0b0a
  • Layer “Wheel” = # c8c8c8
  • Layer “Gas Button 1” = # 0a0b0a
  • Layer “Gas Button 2” = # 0a0b0a
  • Layer “Red Casing” = # a00000

Step 5: Use the Blending Options, Stroke and Gradients options

To add layer effects, double click on the names of the layers and apply the following settings:

stroke stroke in the “apepp” layer (or the name of your option “Note: also set the Fill Opacity of this layer to 0% in the layers palette. You can also do this in the layer style panel by Click on “Blending Options”, located at the top of the list in the left hand panel.

stroke stroke of the “Metal Hole” layer To edit the current gradient effect, click on the gradient preview as shown below to show the Gradient Editor.

gradient overlay of “Metal Groove” layer

stroke stroke of the “Metal Groove” layer

Step 6: Add the colors to the Inner Layers

OK, you have done quite a lot, you did very well.

We are in the final stages, and continue further, opening the “Inners” layer folder. Check if the “Fluid” layer sets the blend mode to “Soft Light”.

Now, like the beginning of step 10, we will color each vector as follows:

  • Layer “Black Slot” = # 000000
  • Layer “Connector 1” = # 000000
  • Layer “Connector 2” = # 1e1e1e
  • Layer “Fluid” = # 282828
  • Layer “Tube” = # 1e1e1e
  • Layer “Divider” = # 000000
  • Layer “Label” = # 2d2d2d

Step 7: Use Blending Options, Gradients and Strokes

As for layer styles, only three items need these effects, and they are:

gradient overlay of “Connector 2” layer …

gradient overlay of “Fluid” layer. Notice also setting the blend mode to “Overlay” …

3. Create a vector realistic flame with simple shapes

Now, the details come together really well, and hopefully you get the same result. But what would a lighter be without a flame?

Step 1: Use the Ellipse Tool to draw a flame shape

This fire was simply created by two vector shapes. Take the Ellipse tool (in shape layer mode), and draw the largest one, name it “Flame Outer”. Make sure it is completely white. That fire is also needed to be placed under the “Base Lighter” layer folder to lie under the metal box.

Step 2: Add an inner flame layer

Duplicate the “Flame Outer” layer (press Command / Apple + J) and scale down the image by pressing Command / Apple + T and dragging the handles until you’re satisfied with it. Hit the Enter key to accept this change and name this layer “Flame Inner”. Set the Opacity of this layer to 50%.

In the image below, you will see both elements. I have created a gray tint for “Flame Inner”, so you can see these two images more clearly, but both of these images need to be pure white when we color them.

Step 3: Use Layer Styles to create flame effect

Double click on the “Flame Inner” layer to open the layer style dialog box and set them as follows:

The satin property of the “Flame Inner” layer. Note: set the blend mode to “Color Burn” and the contour to “Gaussian”.

Step 4: Adorn your lifelike flame

Double click the “Flame Outer” layer to bring up the layer styles dialog box and set the following:

outer glow of the “Flame Outer” layer. Note set the opacity slider to the right edge to 0% as shown below in the gradient.

4. Adjust the last page

** Step 1: Use Layer Masks to create a reflection

OK, now our picture is done a lot, and for the final make up, we need an honest reflection on the table. We will use a very simple method that is used very often, the drop shadows.

Select both “base lighter” and “Inners” layer folders with Command / Apple button – click. Drag these two folders over to the new layer icon at the bottom of the layers palette. This will make copies of the layer folders completely intact, keeping all layers in the same order in their folders. These copies will still be selected as they are, press Command / Apple + G and the folders will be grouped together.

With this group still selected, add a layer mask with the Add layer mask button at the bottom of the layers palette, then name this new group “Reflection”.

Finally, press Command / Apple + T and right click in the transition area to select the middle anchor point in the preview.

Then, select “Flip Vertical” as shown below and press Enter to apply the changes.

Step 2: Reduce the Opacity of your reflection

Now select the layer mask created in step 17. With the Gradient Tool set a white to black gradient effect and drag from the bottom edge to the end arrow as in the image below. Set opacity to 80% for this layer folder.


This is the final image created. If you want, you can go ahead and create an animated fire effect in Photoshop, I look forward to seeing the final result.

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Source : Viblo