John Carmack “Father of the first-person shooter series

Tram Ho

John Carmack, full name John D. Carmack II (born August 20, 1970), is an American computer game designer pioneering the design of three-dimensional games, setting the stage for shooting game genres. First-person guns, like Doom and Quake. His company, id Software, has developed shareware and Internet distribution channels, revolutionizing the way computers are sold.

Carmack grew up in Kansas City, Missouri and soon knew that programming his path. After a year in a legal juvenile house, Carmack attended computer science classes for a few semesters at the University of Missouri, Kansas City. He dropped out of school to pursue contracted programming jobs and then worked at Softdisk, a software publishing company in Shreveport, Louisiana. There, he meets John Romero, Tom Hall and Adrian Carmack, and together they create the first Commander Keen game, Commander Keen 1: Marooned on Mars, released as shareware (shareware – in other words) was released freely in 1990. After the success of this game, the group left Softdisk to establish id Software in 1991.

In May 1992, id released Wolfenstein 3-D, an emerging hit game of first-person shooter. The player can navigate the three-dimensional environment around the rooms and hallways from a first-person perspective, holding the weapon at the bottom of the screen. The mission in the game is to find your way through different levels while killing German guards and dogs in the game. After this success, on December 10, 1993, id released Doom, a somewhat more crazy and intense improvement than Wolfenstein.

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The release of Doom marked a turning point in computer gaming history for several reasons. Although Doom only lets players roam in a military base, exploding aliens, it is one of the most popular games of all time. With very realistic floor and ceiling structures, Doom contributed a lot in the definition of first-person shooter. Carmack has also released a part of Doom’s source code to the public, allowing his fans the opportunity to modify levels and graphics (for example, there have been upgrades to evil looking aliens. Purple dinosaurs like Barney.). Providing source code for players is a factor that makes Carmack’s games more famous.

Legendary Doom Game

In 1996, id released Quake, a more improved game in this category. Along with increasingly realistic graphics, Quake allows many players via the Internet to work together (or against each other) in the same environment. This feature has contributed to the widespread popularity of online games, where players confront each other in matches.

Besides focusing on developing realistic graphics and online interactivity, Carmack’s games have also been marketed and distributed in unique ways. Both Wolfenstein and Doom are released under shareware versions, which can be downloaded for free at the first level; Once the player is attracted, they have to pay for the next level if they want to continue playing. This distribution model creates a great deal of interest and word of mouth around a game, helping to boost sales. (When Doom’s first episodes were released on the University of Wisconsin servers, the download fever collapsed the entire system.) Similarly, Quake was packaged as a $ 10 disk that only allowed access. updated at the first level; That disc contains the remaining levels of the game in encrypted format, and unlocked by buying with a credit card. This allows Quake to be more widely distributed in stores that do not sell computer games that are sufficiently priced.

First-person shooter games like Quake not only enhance the popularity of online games but also encourage the development of 3D in the computer hardware market. Quake game mechanism has been licensed for use in many other games, most notably Half-Life is extremely successful.

Carmack’s games also attracted many negative views since the shootings at Columbia and Heath High School in the late 1990s, and id Software is considered one of the defendants in a $ 130 million lawsuit due to The families of the victims of Michael Carneal (murderer in the Heath shooting school) sued in Paducah, Kentucky, against companies that produced Carneal-influenced games or movies. Carneal and Littleton, Eric Harris and Dylan Klebold in Colorado (Columbus shooters) are both known to be passionate fans of Doom and Quake; Experts have also demonstrated that these games are great training simulations that allow a 14-year-old child like Carneal, who has never wielded a weapon before, shot 8 people with amazing results. The final case was dismissed.

Carmack continued to design sequels for Doom and Quake, including Doom II: Hell on Earth (1994), Final Doom (1996), Quake II (1997), Quake III: Arena (1999), Doom 3 (2004 ) and Quake 4 (2005). Rage (2011) is a first-person shooter based on the post-apocalyptic Earth. In 2013, Carmack left id to become technology director of Oculus virtual reality company.

Written by Shawn Miklaucic

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Source : britannica