Axie Infinity sets August player and revenue records

Tram Ho

The virtual currency Axie Infinity Shards (AXS) has just recorded a record value of $90 with a market capitalization of $5.7 billion at the beginning of September. But the past August has also witnessed many records for the game from the Vietnamese studio. This Sky Mavis.

As revealed on the official Twitter, Axie Infinity recorded a record of more than 1.4 million players on August 27, a jump from the 1 million players recorded in the middle of the month.

Axie Infinity lập kỷ lục về người chơi và doanh thu trong tháng 8 - Ảnh 1.

Axie Infinity’s daily player count (DAU) continues to record a record number, of which the largest contributor is Android players (accounting for 71%).

At that time, DappRadar also recorded Axie Infinity as the first game to reach sales of $ 1 billion in the NFT (non-fungible token) unique virtual item market. But by early September, this figure had spiked to $1.7 billion at the same time AXS hit a new high of $90.

But not stopping there, the game’s revenue (which directly went to the developer Sky Mavis) also set a new record. Axie Infinity’s gross revenue through July 2021 is just over $200 million, but August alone recorded a record more than $364 million, according to Axie World.

If this momentum is maintained, Axie Infinity can completely earn $ 1.2 billion in revenue in 2021, as predicted by Delphi Digital in mid-July.

Axie Infinity lập kỷ lục về người chơi và doanh thu trong tháng 8 - Ảnh 2.

Axie Infinity’s total revenue over the past 90 days has reached over $622 million behind only Ethereum, according to Token Terminal.

To get the revenue it is today, Axie Infinity charges a 4.25% fee on every transaction in the game, from selling pets and land to buying and selling virtual items. However, what the developer actually gets is virtual currencies like AXS, SLP or ETH.

Therefore, the estimate of revenue when converted into USD may have a large error because the difference in virtual currency exchange rates in a short time is also extremely large. In addition, it is not excluded that the developer may keep the revenue from this virtual currency and sell it at an unspecified time in the future.

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Source : Genk